Saturday, 10 December 2011

The Metagame - December 2011

It's been a while since I last did this, mainly due to a lack of interest in the game. However, during this time, the metagame has formed quite interestingly in a way I did not expect. With the release of the Dark World structure decks, dark world have become a valid threat to the game, however probably not on the scale that many thought it would. With the release of Photon Shockwave, Dino Rabbits (hate the names Konami's website gives decks) have sprung forth with their game breaking one turn XYZ plays. However, both of these decks were expected. It is not a deck that has surprised me though. More the resurgence of a single card, that has helped warped the game as we know it: Maxx "C". The card most popularly rose in Billy Brake's 'Good Stuff' deck which he topped 2 consecutive YCS''s with. The card is very simple in what it does, however the plays that can be made with it are a little different. Mainly, it all comes down to timing. Dropping a Maxx "C" on a random special summon may seem like a good idea, as it will instantly replace itself with a card from your deck, which could seem more useful. However holding off, and waiting for what seems like a swarm coming could be better. But maybe an example to put this into perspective would help. Say your opponent has just normal summoned a Reborn Tengu, with all remaining copies in deck by presumption, along with a Spore in grave and a Lonefire Blossom. Your opponent then decides to revive said Spore. Now would be a perfect time to pitch Maxx "C". First of all you will net yourself a card, however, there is more significance to this play. Your opponent now has a weak defence Spore along with a Tengu. Should he be willing to synchro with the 2, he will also allow you to net another 2 cards off of Maxx "C". However, what if he decides to simply end with a single backrow. You now have knowledge to some degree that this backrow has the ability to protect his field. This is the kind of play that Maxx "C" allows, and is perhaps the main reason players opt to play 2-3 in all decks. Simply because it allows advantage and information, also maybe allowing you to draw into your OTK stoppers etc.

I'm going to end this post here for today, with a hope that you have a better understanding of why Maxx "C" is considered such a powerful card in the current meta.

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